Case Study- Retro Gamer
Cover page analysis
The title sums up the magazine telling the audience the genre of
the magazine, Being large on the front page shows that the theme is significant
throughout the content. The image is illustrated covering the entire background in an
heightened style and colour with fiction images. Most games are fiction based
in alternate realities. Excluding the left bottom corner which appears to be
burnt, peeling from the corner. This eventuates the contrast with the photo of a keyboard in the corner
with plain subtle colours. The subtitles informs about games, consoles, software and interviews of
celebs. Targeting the new information for the audience to portray on the front page. The language is informal so
that the audience is comfortable reading it as a leisure activity rather a
compulsory text. Making the subtitles abbreviated and bullet pointed so the
information is quick and easy to read. The bar-code is placed center bottom of the page with the
amount to pay on top so the audience are confirmed of the price. The
audience are gamers who prefer older games hence the title ‘Retro’ and
the old illustrative style including 8- bit images
Contents page analysis
The contents start from the
top left corner and end in the bottom right corner following the western layout
compared to the eastern layout as the front page had some Japanese writing on.
Special, Revivals, Classics and Essentials are headings that entice the
readers, although the text is not essential they claim it for information
that should peak the audiences interests. Special makes the content appear more than it is, even if it is a keyboard.
The advertisements portray it to be more interesting by using the image
placement and use of language in the tagline. Achieved by placing the keyboard
over the dark background; knocking over boundaries, placed next to the featured
lists of games and interviews. Classics make the contents old but gold, a
list of must play games. With content that will stand with other popular games
through new consoles and games. There is a large amount of images 7 small, 3
doubled and 1 large image spreading between the two pages. The images are
photos as well as illustrations and screen shots showing the variety of
recording in the gaming industry this includes the wide use of colour both neon heightened colours
and realistic earthy tones. As the large image is placed on both pages, it
connects them; displaying the contents as a singular page contrasted to two
completely different pages. Using the same image as the cover image explores
the importance of "Space Harrier" including two large images on close
pages. That has been slightly altered by cropping but the same image.
Double page analysis
The double page article is based upon the death of Satoru Iwata,
talking about his legacy. With Iwata’s birthday and the day of deceased above
the heading. Words such as memories and sadness appear conveying the
motif of mourning throughout the text. The colour scheme also
explores this, black is the main colour on the pages. Dominating the
background. This is because black represents death and mourning.The double page article uses colloquial language. Instead of
writing formally about the death of Satoru Iwata the magazine the writer has
used informal language to make the magazine more friendly to empathize with the
audience. The text does not use much punctuation, relaying how much information
is needed to be conveyed quickly. Under the title ‘Iwata helps’ is some
information on some games he has worked on making contributions showing off his
works and achievements. The double page spread includes a large amount of text
all based around the images of Iwata to show that the information is also based
around him and the games that he has created. Giving information about all of
his work and his career.



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